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Leveraging Large Language Models for Robot-Assisted Learning of Morphological Structures in Preschool Children with Language Vulnerabilities

Date
Publisher
arXiv
Preschool children with language vulnerabilities -- such as developmental language disorders or immigration related language challenges -- often require support to strengthen their expressive language skills. Based on the principle of implicit learning, speech-language therapists (SLTs) typically embed target morphological structures (e.g., third person -s) into everyday interactions or game-based learning activities. Educators are recommended by SLTs to do the same. This approach demands precise linguistic knowledge and real-time production of various morphological forms (e.g., "Daddy wears these when he drives to work"). The task becomes even more demanding when educators or parent also must keep children engaged and manage turn-taking in a game-based activity. In the TalBot project our multiprofessional team have developed an application in which the Furhat conversational robot plays the word retrieval game "Alias" with children to improve language skills. Our application currently employs a large language model (LLM) to manage gameplay, dialogue, affective responses, and turn-taking. Our next step is to further leverage the capacity of LLMs so the robot can generate and deliver specific morphological targets during the game. We hypothesize that a robot could outperform humans at this task. Novel aspects of this approach are that the robot could ultimately serve as a model and tutor for both children and professionals and that using LLM capabilities in this context would support basic communication needs for children with language vulnerabilities. Our long-term goal is to create a robust LLM-based Robot-Assisted Language Learning intervention capable of teaching a variety of morphological structures across different languages.
Study at a glance
  • Question: Can an LLM-powered conversational robot support language interventions and deliver targeted morphological structures during word games for preschool children?
  • Setting and data: Finland; 13 preschool children (ages 5.5–6.5) with language vulnerabilities and 7 educators (4 educators, 3 educator students); tested in 2024.
  • Method: Prototype development, iterative testing, and educator interviews (System development and user study).
Why it matters

Preschool educators often struggle to spontaneously provide the consistent, varied linguistic models needed to support children with language vulnerabilities during everyday activities.

Key findings
  • Tests showed the TalBot prototype successfully managed three-player turn-taking and used contextual cues to interpret children's mispronunciations or speech recognition errors.
  • The integrated LLM steered off-topic child responses back to the target guessing game without relying on rigid, pre-programmed rules.
  • The system dynamically generated customized game clues and facial expressions to deliver structured linguistic input without exhausting pre-set content.

Summary drafted with AI from the full paper and may contain errors. See the full paper for details.

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