Date
Publisher
arXiv
Preschool children with language vulnerabilities -- such as developmental
language disorders or immigration related language challenges -- often require
support to strengthen their expressive language skills. Based on the principle
of implicit learning, speech-language therapists (SLTs) typically embed target
morphological structures (e.g., third person -s) into everyday interactions or
game-based learning activities. Educators are recommended by SLTs to do the
same. This approach demands precise linguistic knowledge and real-time
production of various morphological forms (e.g., "Daddy wears these when he
drives to work"). The task becomes even more demanding when educators or parent
also must keep children engaged and manage turn-taking in a game-based
activity. In the TalBot project our multiprofessional team have developed an
application in which the Furhat conversational robot plays the word retrieval
game "Alias" with children to improve language skills. Our application
currently employs a large language model (LLM) to manage gameplay, dialogue,
affective responses, and turn-taking. Our next step is to further leverage the
capacity of LLMs so the robot can generate and deliver specific morphological
targets during the game. We hypothesize that a robot could outperform humans at
this task. Novel aspects of this approach are that the robot could ultimately
serve as a model and tutor for both children and professionals and that using
LLM capabilities in this context would support basic communication needs for
children with language vulnerabilities. Our long-term goal is to create a
robust LLM-based Robot-Assisted Language Learning intervention capable of
teaching a variety of morphological structures across different languages.
What is the application?
Who age?
Why use AI?
