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SRLAgent: Enhancing Self-Regulated Learning Skills through Gamification and LLM Assistance

Authors
Wentao Ge,
Yuqing Sun,
Ziyan Wang,
Haoyue Zheng,
Weiyang He,
PiaoHong Wang,
Qianyu Zhu,
Benyou Wang
Date
Publisher
arXiv
Self-regulated learning (SRL) is crucial for college students navigating increased academic demands and independence. Insufficient SRL skills can lead to disorganized study habits, low motivation, and poor time management, undermining learners ability to thrive in challenging environments. Through a formative study involving 59 college students, we identified key challenges students face in developing SRL skills, including difficulties with goal-setting, time management, and reflective learning. To address these challenges, we introduce SRLAgent, an LLM-assisted system that fosters SRL skills through gamification and adaptive support from large language models (LLMs). Grounded in Zimmermans three-phase SRL framework, SRLAgent enables students to engage in goal-setting, strategy execution, and self-reflection within an interactive game-based environment. The system offers real-time feedback and scaffolding powered by LLMs to support students independent study efforts. We evaluated SRLAgent using a between-subjects design, comparing it to a baseline system (SRL without Agent features) and a traditional multimedia learning condition. Results showed significant improvements in SRL skills within the SRLAgent group (p < .001, Cohens d = 0.234) and higher engagement compared to the baselines. This work highlights the value of embedding SRL scaffolding and real-time AI support within gamified environments, offering design implications for educational technologies that aim to promote deeper learning and metacognitive skill development.
Study at a glance
  • Question: Can an AI-assisted game improve college students' independent study and self-regulated learning skills?
  • Setting and data: College students, including 59 college students in a formative study.
  • Method: Formative study followed by a comparison of three different learning conditions (between-subjects design).
Why it matters

Self-regulated learning is crucial for students navigating increased academic demands and independence. Insufficient skills can lead to disorganized study habits, low motivation, and poor time management, undermining learners' ability to thrive in challenging environments.

Key findings
  • Among college students, an AI-assisted gamified learning tool significantly improved self-regulated learning skills compared to traditional multimedia instruction.
  • Students using the AI-supported gamified system showed higher engagement than those using traditional learning materials.
  • Fifty-nine college students experienced major difficulties in developing study skills, particularly with goal-setting, time management, and reflective learning.

Summary drafted with AI from the paper’s abstract and may contain errors. See the full paper for details.

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