Date
Publisher
arXiv
This paper presents an intervention study on the effects of the combined
methods of (1) the Socratic method, (2) Chain of Thought (CoT) reasoning, (3)
simplified gamification and (4) formative feedback on university students'
Maths learning driven by large language models (LLMs). We call our approach
Mathematics Explanations through Games by AI LLMs (MEGA). Some students
struggle with Maths and as a result avoid Math-related discipline or subjects
despite the importance of Maths across many fields, including signal
processing. Oftentimes, students' Maths difficulties stem from suboptimal
pedagogy. We compared the MEGA method to the traditional step-by-step (CoT)
method to ascertain which is better by using a within-group design after
randomly assigning questions for the participants, who are university students.
Samples (n=60) were randomly drawn from each of the two test sets of the Grade
School Math 8K (GSM8K) and Mathematics Aptitude Test of Heuristics (MATH)
datasets, based on the error margin of 11%, the confidence level of 90%, and a
manageable number of samples for the student evaluators. These samples were
used to evaluate two capable LLMs at length (Generative Pretrained Transformer
4o (GPT4o) and Claude 3.5 Sonnet) out of the initial six that were tested for
capability. The results showed that students agree in more instances that the
MEGA method is experienced as better for learning for both datasets. It is even
much better than the CoT (47.5% compared to 26.67%) in the more difficult MATH
dataset, indicating that MEGA is better at explaining difficult Maths problems.
What is the application?
Who is the user?
Who age?
Why use AI?
