Date
Publisher
arXiv
The scarcity of large-scale classroom speech data has hindered the
development of AI-driven speech models for education. Public classroom datasets
remain limited, and the lack of a dedicated classroom noise corpus prevents the
use of standard data augmentation techniques.
In this paper, we introduce a scalable methodology for synthesizing classroom
noise using game engines, a framework that extends to other domains. Using this
methodology, we present SimClass, a dataset that includes both a synthesized
classroom noise corpus and a simulated classroom speech dataset. The speech
data is generated by pairing a public children's speech corpus with YouTube
lecture videos to approximate real classroom interactions in clean conditions.
Our experiments on clean and noisy speech demonstrate that SimClass closely
approximates real classroom speech, making it a valuable resource for
developing robust speech recognition and enhancement models.
Who age?
Why use AI?
Study design
