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Impact – Quasi–experimental

Beyond Automation: Socratic AI, Epistemic Agency, and the Implications of the Emergence of Orchestrated Multi-Agent Learning Architectures

Generative AI is no longer a peripheral tool in higher education. It is rapidly evolving into a general-purpose infrastructure that reshapes how knowledge is generated, mediated, and validated. This paper presents findings from a controlled experiment evaluating a Socratic AI Tutor, a large language model designed to scaffold student research question development through structured dialogue grounded in constructivist theory. Conducted with 65 pre-service teacher students in Germany, the study compares interaction with the Socratic Tutor to engagement with an uninstructed AI chatbot.

GOLDMIND: A Teacher-Centered Knowledge Management System For Higher Education AI Lessons From Iterative Design

Designing Knowledge Management Systems (KMSs) for higher education requires addressing complex human-technology interactions, especially where staff turnover and changing roles create ongoing challenges for reusing knowledge. While advances in process mining and Generative AI enable new ways of designing features to support knowledge management, existing KMSs often overlook the realities of educators' workflows, leading to low adoption and limited impact. This paper presents findings from a two-year human-centred design study with 108 higher education teachers, focused on the iterative co-desi

Findings of MEGA: Maths Explanation with LLMs using the Socratic Method for Active Learning

This paper presents an intervention study on the effects of the combined methods of (1) the Socratic method, (2) Chain of Thought (CoT) reasoning, (3) simplified gamification and (4) formative feedback on university students' Maths learning driven by large language models (LLMs). We call our approach Mathematics Explanations through Games by AI LLMs (MEGA). Some students struggle with Maths and as a result avoid Math-related discipline or subjects despite the importance of Maths across many fields, including signal processing.

Evaluating the Effectiveness of Large Language Models in Solving Simple Programming Tasks: A User-Centered Study

As large language models (LLMs) become more common in educational tools and programming environments, questions arise about how these systems should interact with users. This study investigates how different interaction styles with ChatGPT-4o (passive, proactive, and collaborative) affect user performance on simple programming tasks. I conducted a within-subjects experiment where fifteen high school students participated, completing three problems under three distinct versions of the model.

Exploring the Usage of Generative AI for Group Project-Based Offline Art Courses in Elementary Schools

The integration of Generative Artificial Intelligence (GenAI) in K-6 project-based art courses presents both opportunities and challenges for enhancing creativity, engagement, and group collaboration. This study introduces a four-phase field study, involving in total two experienced K-6 art teachers and 132 students in eight offline course sessions, to investigate the usage and impact of GenAI.

Sense and Sensibility: What makes a social robot convincing to high-school students?

This study with 40 high-school students demonstrates the high influence of a social educational robot on students' decision-making for a set of eight true-false questions on electric circuits, for which the theory had been covered in the students' courses. The robot argued for the correct answer on six questions and the wrong on two, and 75% of the students were persuaded by the robot to perform beyond their expected capacity, positively when the robot was correct and negatively when it was wrong.

Learn Like Feynman: Developing and Testing an AI-Driven Feynman Bot

The Feynman learning technique is an active learning strategy that helps learners simplify complex information through student-led teaching and discussion. In this paper, we present the development and usability testing of the Feynman Bot, which uses the Feynman technique to assist self-regulated learners who lack peer or instructor support. The Bot embodies the Feynman learning technique by encouraging learners to discuss their lecture material in a question-answer-driven discussion format.

TestAgent: An Adaptive and Intelligent Expert for Human Assessment

Accurately assessing internal human states is key to understanding preferences, offering personalized services, and identifying challenges in real-world applications. Originating from psychometrics, adaptive testing has become the mainstream method for human measurement and has now been widely applied in education, healthcare, sports, and sociology. It customizes assessments by selecting the fewest test questions . However, current adaptive testing methods face several challenges. The mechanized nature of most algorithms leads to guessing behavior and difficulties with open-ended questions.

Are Lesson Plans Created by ChatGPT More Effective? An Experimental Study

In this research, we aimed to determine whether students' math achievements improved using ChatGPT, one of the chatbot tools, to prepare lesson plans in primary school math courses. The research was conducted with a pretest-posttest control group experimental design. The study comprises 39 third-grade students (experimental group = 24, control group = 15). The implementation process lasted five weeks and 25 lesson hours. In the experimental group, lessons were taught according to plans prepared using ChatGPT, while in the control group, existing lesson plans were used.