Date
Publisher
arXiv
Virtual Reality simulators offer a powerful tool for teacher training, yet
the integration of AI-powered student avatars presents a critical challenge:
determining the optimal level of avatar realism for effective pedagogy. This
literature review examines the evolution of avatar realism in VR teacher
training, synthesizes its theoretical implications, and proposes a new
pedagogical framework to guide future design. Through a systematic review, this
paper traces the progression from human-controlled avatars to generative AI
prototypes. Applying learning theories like Cognitive Load Theory, we argue
that hyper-realism is not always optimal, as high-fidelity avatars can impose
excessive extraneous cognitive load on novices, a stance supported by recent
empirical findings. A significant gap exists between the technological drive
for photorealism and the pedagogical need for scaffolded learning. To address
this gap, we propose Graduated Realism, a framework advocating for starting
trainees with lower-fidelity avatars and progressively increasing behavioral
complexity as skills develop. To make this computationally feasible, we outline
a novel single-call architecture, Crazy Slots, which uses a probabilistic
engine and a Retrieval-Augmented Generation database to generate authentic,
real-time responses without the latency and cost of multi-step reasoning
models. This review provides evidence-based principles for designing the next
generation of AI simulators, arguing that a pedagogically grounded approach to
realism is essential for creating scalable and effective teacher education
tools.
What is the application?
Who is the user?
Who age?
Why use AI?
Study design
